Cards of Gluttony

Download for Android No downloads available
  • Category:Casual
  • Size:500.2MB
  • Language:English
  • Updated:2025-09-13
  • Version:0.6.0
  • Rating: 4.5

Screenshots

  • Cards of Gluttony
  • Cards of Gluttony
  • Cards of Gluttony
  • Cards of Gluttony

Introduction

Cards of Gluttony is a casual card-opening game where players engage in strategic card battles with various characters in a small town. Utilizing your masterful card skills, you defeat your opponents, allowing them to gain weight while simultaneously acquiring new cards. The game allows players to customize their character's appearance, using provided appearance modules to make them more striking or personalized. Explore the game's vast map, solve various puzzles, and earn rich rewards. The game boasts a comprehensive storyline, where every choice you make impacts the development of both the main and side plots, offering a wide range of possibilities.

Features:

Unique Concept: This app offers a one-of-a-kind experience with its adult, gay, role-playing card game centered around weight gain. It provides a refreshing and unconventional gameplay that you won't find in other apps.

Engaging Storyline: The game features an over-arching story that will keep you hooked from start to finish. Explore the fictional town of Plursdott and encounter various side plotlines and interesting characters along the way.

Explorable Overworld: Immerse yourself in a vast and interactive overworld where you can freely roam and discover hidden treasures. Uncover secrets, complete quests, and unlock new areas as you progress through the game.

Customization Options: Personalize your character's appearance to your liking. With a wide range of customization options available, you can create a unique and visually appealing avatar that represents your style and personality.

Card Collection and Deck Building: Build up your card collection and create powerful decks to dominate your opponents. Collect rare and powerful cards, strategize your gameplay, and unleash devastating attacks to fatten up your opponent before they do the same to you.

Bonus Rewards: By supporting the game, you can unlock special bonuses that enhance your gaming experience. Enjoy exclusive content, extra features, and unique rewards that are only available to those who show their support.

Cards of Gluttony

Changelog:

This update doesn't add a whole lot of significant new story content, but instead introduces a large overhaul to card gameplay and overall balance.

Some old dialogue has been updated/added to in a way that affects story/world-building.

Full patch notes below:

Core Gameplay Changes:

Updated deck-building criteria:

Deck minimum cards requirement has been increased from 10 -> 30.

Maximum card copies per deck has been decreased from 4 -> 3.

Decks are now limited to a maximum of 100 cards.

Old decks that do not meet the new criteria will remain in the save file, but will not be equippable.

Adjusted the starting deck to meet new criteria. Old saves will gain the appropriate missing cards.

Increased base maximum hand size from 7 -> 8.

Energy values have been changed across the board: card costs, recovery, effects, trash cost.

New Energy recovery values: 10 (Base) -> 12 (20 Wgt) -> 14 (40 Wgt).

The Energy recovery curve been adjusted to decrease Wgt advantage and speed up gameplay at lower Wgt.

Energy is higher in number, but card costs have also been similarly increased. For reference:

"Feed" now has a cost of 1, and Menu for two has a cost of 3.

Trashing a card still costs 1, making it far cheaper in context of the new Energy values.

Other Gameplay Changes:

Changed and/or updated some existing terminology:

Manual Discarding of cards has been renamed to Trash.

Removed distinction between (single) and (multi). All cards now inflict Wgt in one hit.

Introduced Keywords.

Card effects such as "ignoring Fit" and "One use only" have been reworded into shorter keywords.

a UI explaining a card's keywords now appears when hovering over a card, or when an opponent uses a card.

Skipping a turn now draws 3 cards instead of only 1, and also has the additional effect of gaining +1 Fit.

Added a second, separate effect rack that's distinct from statuses. Used for things such as Sugar Rush's side-effect and Planning Ahead's effect.

Adjusted Opponent decks to meet new deck-building criteria in addition to removing/adding some cards.

Updated opponent AI.

Opponents in the early intro portion of the game now play slightly less efficiently.

Revamped the pub system/the crafting loop.

Crafting now occurs upon eating a massive meal and allows you to craft any number of cards at once.

The massive meal's cost has been increased from 3 -> 4.

Eating a massive meal is no longer exclusive to 40+ Wgt.

Adjusted Glutton's Zest rewards:

A small meal now gives a guaranteed 1 Glutton's Zest.

Eating a massive meal now yields the same rewards as eating a big meal: 2 Glutton's Zest, with a 50% chance of gaining a bonus one.

Energy Zest is now obtained by ending the day early without using up all time, (i.e. going to sleep before it is night):

Sleeping in the morning - skipping the entire day - now gives x2 Energy Zest.

Sleeping in the evening now gives x1 Energy Zest.

Advancing Time at home now gives a guaranteed x1 Energy Zest.

Going to sleep early now has a negative effect on Fatburn.

Odious Zest obtained after losing a battle has been increased from 3 -> 5.

Adjusted material requirements for crafting.

Adjusted amount of some cards obtained through battle rewards.

Old saves will be updated properly to gain the extra cards.

Increased item amount gained from gardening.

Card Changes:

Added a bespoke mechanic (Binge + Change properties) to replace the old 'multi-part card' behavior on cards like "Insatiable", "Defeat Enthusiast", etc.

The card itself now transforms into the next one and returns to the hand, instead of the original card going into the GY while adding a temporary copy to the hand.

Adjusted status durations of several cards.

Adjusted the effects and values of several cards.

Cards whose effects have been changed or adjusted significantly:

Cards with the "One use only" property now turn into an unusable decoy after use rather than being removed from the deck.

"Raid the Pantry" effect is now similar to that of "Leftovers".

"Humiliating Realization" is now only triggerable once upon crossing 36 and is no longer One use only.

"Don't even bother" now prevents Opponent from only gaining Fit themselves - cards like "Bulking" will still continue to add Fit.

"Be a good piggy" now adds the disruptive cards directly into hand.

The disruptive card has been changed to "The pig listens": draws a card, inflicts +1 Wgt and adds +2 Energy to Opponent.

Removed the negative effect of "Seconds?" and added additional effects: gain +4 Energy and trashing is free.

Franklin's "Milestone" card is now a regular card.

Save files with "Milestone" crafted will have a "Planning Ahead" added.

Additions:

Added many new cards, some available from the start and others unlocked during existing storylines.

Many card crafting recipes are now also unlocked through advancing the story or achieving certain things (instead of only unlocking from fighting opponents)

Added Dismantle feature:

Accessed from the Crafting menu at the pub.

Dismantling a signature card allows you to regain its unique material (and half of the regular material), which can be used to switch between cards for unique materials that have several options.

Added option to hide UI during overworld dialogue.

Added a second battle tutorial at the beginning of MQ2 that explains additional game mechanics.

Storyline:

Added one new scene to Stanley's storyline at the store.

Added one new expositional scene to the main storyline that takes place after MQ5.

Story-affecting Dialogue Changes:

Added a new choice during the intro that allows you to define your history regarding weight.

Old saves can retroactively set this choice using the "Edit Choices" option in the player home.

Updated dialogue between Cedric and Gordon during the intro, both during the tutorial battle and after.

Updated the lore behind the craftable workout potions:

Gordon's explanation of it at the beginning of the assignment.

Added a new scene with Ricky after crafting the first potion.

Added more detail to dialogue in Beau's 1st date pertaining to his parents.

Dialogue and Text:

Updated and/or expanded upon some existing dialogue to match changes brought upon by the gameplay revamp.

Added more battle flavor text to a few opponents.

Improvements:

General improvements to game audio.

Improvements to [Data Management]:

Added option to Import Settings.

Added option to Export & Import full game data, allowing one to transfer everything in one step.

Updated UI with new layout and icons.

UI Improvements:

Battle UI:

Updated the layout of player UI

Added a UI displaying the amount of cards and maximum size of Player's and Opponent's hands during battle.

Minor visual improvements, such as adjustmenet to the position of cards in hand, and adding a visual effect for whoever is currently in turn.

Minor improvements/animations to miscellaneous UI.

Added a card color coverage indicator to Deck Editor.

Right-clicking a card in the Deck half of the deck editor will add one more a copy of it, similar to how right-clicking in the collection removes a card.

Customization:

Added player character height customization.

Added customizable phone color.

New Settings:

Added a setting for a card to display its type/color in text.

Added a setting to make card Trash work like a toggle, i.e. trash multiple cards and then exit trash mode manually, rather than the game automatically exiting trash after one card.

Art & Visuals:

Added talking animations to character models.

Added more lively and responsive facial expressions to characters during battles.

Updated appearance of cards:

Updated basic card appearance.

Updated the backside sprite.

Added a special frame for Signature cards.

Updated the illustration for "Be a good piggy" and "Degrading Feeder", "Exercise", "Feed", "Instant Boost", "Menu for two" and "Without further ado".

Added a crafting animation.

Added a brief animation to the intro cutscene battle.

Other:

Updated the Game Rules menu: updated/improved wording and formatting + added a terms dictionary and Keyword list.

Added a new item category for unique opponent materials that are used to craft their signature cards: "Keepsake".

Adjusted fishing card pools:

Added/removed cards + changed which cards appear in which pool.

Changed card drop rate RNG to be more consistent.

Scenario Gallery and Story Rush now no longer activate interjecting scenes such the barbershop and fishing.

The Fishing minigame now has a help window explaining the minigame instead of the old interactive tutorial. This makes it more consistent with the newer gardening and foraging minigames.

Gardening now unlocks earlier - during the first weight loss section.

Reduced the difficulty and length of the jogging minigame.

Bug fixes:

Fixed the behavior of some sliders.

Fixed some odd behavior with clothing after defeat.

Screen-highlighting overlays during tutorials now scale and align themselves with UI elements properly on all resolutions.

Fixed issue with Fishing Snack being infinitely usable.

Fixed Sugar Rush being stackable.

Fixed Hide UI not working at the end of battles.

Fixed corner UI disappearing when retrying battles.

Fixed character models not being updated with new weight in certain scenes.

Fixed some typos and text errors.

Fixed some AI behavior.

Adjustments:

Adjusted cost of some Energy cards.

Changed Sympathy weight effect to once every 3 Wgt + decreased Cost + increased duration by 1 turn.

Cards of Gluttony

Reviews:

Great update and am really loving what you have done!I did run into a bug during the gym workout. If I had max Endurance (50%) and used Keep Going to reshuffle my GY back into my Deck, my Endurance would become -100% instead of 30%. This happened several times.

Found a minor bug; I went to go searching for plants in the forest in the evening, and before the minigame started, there was a line saying it was risky due to Akello potentially not being around at this time of day, although I hadn't met him yet. I finished the minigame and only afterwards it gave me the cutscene where you meet him.That's all really; keep up the great work on this, this game is bloody awesome! Love the attention to detail everywhere, it's just oozing with passion.

I downloaded the game and I’m really impressed, the new battles were really hot if you don’t mind me saying, and I’m glad that my fat tolerance can go up, I really hope I can have rematches with the farm brothers, they were my favorite, and I can’t wait to see what comes next.

I have been playing for several versions back and I have noticed that the difficulty to obtain cards is very difficult and hinders the progression of the story added to the intense difficultyWill it be possible to increase the ways to get cards? Or some method that takes less time to get the resources to obtain these? PD:What do you think about adding a minigame in which you bet or play for tokens to redeem for a prize or some kind of clandestine place for battles against random characters which gives you a choice among several rewards??

Conclusion:

In conclusion, this app offers an exciting and immersive gaming experience. With its captivating story, interactive world, thrilling battles, and customization features, it is sure to keep players entertained for hours. Additionally, the option to build decks and collect cards adds depth and strategy to the gameplay. Don't miss out on the chance to support the game and receive special bonuses. Click now to download and embark on this extraordinary adventure!

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