Orange Smash APK
Download for Android No downloads available- Category:Casual
- Size:567MB
- Language:English
- Updated:2025-10-28
- Version:0.5.2
- Rating: 4.9
Introduction
Orange Smash is a highly popular adult game. Players encounter Yuma, a sexy girl, in a forest, engaging in intensely intimate interactions with her, unlocking numerous exciting adult scenes. Through fun mini-games and engaging in everyday interactions, players can gradually build her affection, learn her backstory, and ultimately win her heart. The game is constantly being updated with more exciting adult scenes for an ultimate thrill.

Features:
Focused Relationship: The story revolves entirely around your dynamic with Yuma, allowing for deep character exploration and a variety of intimate scenarios.
Mysterious Atmosphere: The setting of a desolate forest creates a unique, atmospheric backdrop that feels both lonely and intensely private, heightening the sense of intimacy.
Player Choices: Your decisions guide the interactions, shaping the pace and nature of your relationship with Yuma.
Android Optimization: The Orange Smash apk download provides a seamless experience for mobile users, making this personal story easy to enjoy anywhere.
Pure Nukige Experience: As a dedicated nukige (a Japanese term for a story primarily focused on sexual content), the game delivers a high density of adult scenes driven by the narrative and your choices.

Highlights:
Memory Recovery: Piece together fragments of your lost memories through interactions and discoveries in the forest.
Emotional Bonding: Build a complex and evolving relationship with Yuma, balancing trust and suspicion.
Exploration and Survival: Navigate the forest, gather resources, and survive the challenges it presents.
Rich Storytelling: An immersive narrative that delves into deep emotional and physical connections.
Mysterious Setting: A hauntingly beautiful forest that hides secrets and dangers at every turn.
Character Development: Watch Yuma's character unfold through her actions and the choices you make.

Changelog:
Today, I uploaded v0.5.2 for the public version and v0.6.2 for the Patreon version.
These aren't content updates, just bug fixes and workarounds for some issues the game versions had.
The next section will talk about these!
Note though that the v0.5.2 update now brings the quality of life features of v0.6 to the public version, like the improved sprites, improved gallery controls, new title screen, and so on.
If you encounter any bugs: Please report them to me!
Thank you very much!
Save compatibility issues and workarounds
This week, I had at least two reports of older save games causing an exception during loading
I tested some of my older save games, and sure enough, some wouldn't load
Fun fact though:
Some save games older than a year would load with problems, but some that were around 2 months old wouldn't
Anyway, after investigating, it seems the problems stemmed from two causes:
Cause 1: Wrong Enum definition
In Orange Smash, sometimes, the dialogue panel moves to the top or to the side for better visibility during spicy scenes.
I manage this using a Python Enum structure:
Now, the problem was that before, my Enum looked like this:
Notice the commas at the end of the line?
In most programming languages, that's correct syntax.
But not in Python
In Python, the trailing comma turns the number (integer) into a tuple structure implicitly, so "5" becomes "(5,)".
I really don't like Python sometimes
So, later, when I added another entry to the Enum, the value for "ON_RIGHT_LOWER_EN04", which previously was "5", became the tuple "(5,)" and caused a crash when loading older save games ☹️
Luckily, there was an easy fix for this.
Using the _missing_ function of Enum, I was able to handle both cases, which solved that issue.
But…
Cause 2: Broken .rpyc files
In RenPy, the visual novel engine that Orange Smash uses, moving around and renaming parts of the code can sometimes cause save game incompatibility issues.
I definitely moved and renamed a few things going from v0.5 to v0.6, but even after spending a lot of time on it, I couldn't pinpoint what changes exactly caused incompatibility issues to appear.
After searching way too long online, I found these two blog posts by the creator of RenPy (and only found out later they're also linked in the official documentation):
These describe what I was looking for, namely, what exactly can cause save game incompatibility issues.
They explained well how .rpyc files in RenPy work, and using that, I tried to restore at least some compatibility in the game:
At least in my tests, all v0.5 save games that were previously causing crashes now worked again.
...But, some of the v0.6 save games still had issues.
I'm afraid there were just too many changes in v0.6, and I'm not gonna be able to fix all incompatibility issues.
So, I went for a more pragmatic solution.
Workaround: A chapter select screen, of sorts
In the start menu, when you click "Continue", there's now a "Jump To…" option on the left:
This new option brings you to a "chapter select" screen of sorts that allows you to directly jump to certain key scenes in the game:
Right now, the jump points are:
Start of an in-game day
Starting point of certain version releases (v0.5, v0.6)
Starting point of one of the secret scenes with met conditions
Some of the jump point options have a little opened lock next to them
Using these jump points will also cause the corresponding gallery entries before the jump point to unlock.
For example, if you select the jump point at the beginning of version v0.5, then everything up to v0.4 will be unlocked, and you will start right at the beginning of the new version.
This way, even if your save file stopped working, you can quickly get back into the story.
And if you want to quickly access a specific point between two jump points:
In the preferences, you can select "Unseen Text" under "Skip".
With this, when you click the "Skip" button in-game (or hold down the Control key), it will fast-forward the game.
It's not a perfect workaround, but it works well enough, I believe.
Of course, the "Jump To…" screen is something that ideally, you will never need to use.
Therefore, whenever you enter this screen, there will be a message telling you these jump options should only be used after you've played through the game (or if your save is broken or lost), since they can unlock almost everything.
To make this "chapter select" work, I actually changed a lot under the hood:
The whole system of how the game progresses from scene to scene is different now (specifically, using jump statements now instead of call statements).
This devlog is already too long, so I'm not gonna go into detail about it now (maybe next week?), but all I want to say is:
A lot has changed, so more bugs might pop up
Please report any bugs you encounter! Thank you very much!!
And on the topic of bugs and crashes...
Custom exception screen
Personally, I really don't like that the default exception screen completely breaks your immersion and looks very different from the rest of the game
And since some bugs and crashes are sadly to be expected with these save game compatibility issues, I wanted the crash screen to at least be in the style of the game
And hey, at least now the crash screen shows some info on what to do if a save game caused a crash, which should be more helpful than the full traceback code (those lines are still saved in the traceback file)
Progress this week
Thanks to dealing with the save incompatibility issues, I didn't make as much progress as I hoped for
That H scene from last week is mostly finished though, including the audio!
Plans for next week
I'm currently working on adding audio and finalizing some transitional scenes.
Even though the 'big scenes' are done, there are still some smaller dialogue bits that need to be written.
I think that will keep me busy the next week
Still, we are slowly approaching the release of v0.7.0!

Player Comments:
Best game I've played in a year, good amount of romance and sex, perfect.Both the protagonist and the FMC have a very good development, the mini games are very cool, and they don't become boring, except for the last one (V 0.5.0).I recommend it to anyone looking for a game that isn't just about Polo (love or sex).
Really enjoyed it. Its a little bit lighter on cgs than other ai art games, but the art is significantly more consistent and polished than other ai games. Writing is super cute and worth reading which is rare. Sex scenes are pretty frequent with no massive text slogs that you have to force yourself through. There's some minigames which I would say are not really worth their inclusion, but you're always given the option to make them easier or outright skip them, so their not too offensive.
Overall, great art, cute couple, can't wait for more.So far so good.Art is nice enough and the music and sound effects fit.And personally i didn't get taken out of it because of the ai art.Also bonus points for actually implementing scroll to click.Not much to say yet as the game is pretty short (about 1-2 hour of playtime v0.3).Story wise it's fine its a nuckige and story definitly isn't the primary focus, but i have to say that the start with the jump 8 weeks back was kinda wierd.
Final Thoughts:
Step into the mysterious world of a desolate forest and embark on a thrilling journey in Orange Smash of emotions and physical connections with Yuma, a fascinating and enigmatic girl. This captivating nukige visual novel, Orange Smash, immerses you in a unique storyline that will keep you on the edge of your seat. Explore the depths of your relationship with Yuma as you navigate through a forest filled with secrets and intense encounters. Get ready to unravel the mysteries that await you in this gripping and seductive game that will leave you wanting more.
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