Where The Demon Lurks

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  • Category:Casual
  • Size:345.40MB
  • Language:English
  • Date:2024-12-25
  • Version:2.1.1
  • Score:4.6

Screenshots

Introduction

Where The Demon Lurks is an erotic visual novel with dating simulator elements that will take you on a journey through a peaceful town where the Demon Lord resides. Tired of the constant strife between heaven and the underworld, the demon ruler has decided to take refuge from his duties in the mortal world. The sleepy town and its leisurely routine began to even like the former ruler of the dungeon, but old grudges and new problems of warring factions only led to new problems. Which side should the Demon Lord be on now?

Features:

Unique Storyline: Immerse yourself in the captivating tale of a former Demon Lord seeking refuge in a quaint town, only to be pulled back into the chaos of the supernatural world.

Diverse Characters: Interact with a colorful cast of demons, angels, and other magical beings, each with their own distinct personalities and stories to uncover.

Engaging Visuals: Experience stunning visuals and beautifully illustrated scenes that bring the world of the game to life, enhancing your overall gaming experience.

Branching Narrative: Make choices that shape the outcome of the story, leading to different paths and multiple endings, adding replay value and keeping you engaged throughout.

Occasional Fan Service: Enjoy occasional fan service moments that add a touch of excitement and spice to the story, without compromising the overall safe-for-work (SFW) nature of the game.

Community Engagement: Leave a review and provide feedback to help us improve the game and make it more enjoyable for everyone. Support us on Patreon to gain early access to updates and exclusive perks.

Changelog:

Happy days before the big end of the year holidays! As a gift we want to share the WTDL V 0.15 update, now live for public! Image courtesy of muien2102 on Twitter and Bluesky! Take note only 18+ members are allowed to follow said account.

Here's what's new in WTDL V 0.15:

1. Morris route updated to chapter 4

2. Added 3 new character sprites (They will not appear in the Gallery yet, due to their lack of screen time. Soon)

3. Updated past Vendrake scenes with Vendrake expressions.

4. Updated Discord display for players playing chapter 4.

WTDL update will resume development in January 2025. We'll do a looking back as we go closer to the new year, till then, have fun, have a happy time for your holidays and spend it with those you love.

Reviews:

I'm really not sure how close I am to being done with what the vn has in store for now but even less than an hour in I love everything about this!! Story, characters, art, I'm obsessed! You couldn't get me to read anything longer than 10 pages but I'm locked into this lol. (And I love coming up with voices for the characters)

So far, I'm loving this! Early on in Morris' route. The writing is great, the humor is wonderful, and there's generous use of basic animations. SUPER kudos for putting in the effort NOT to mirror sprites when it would be obvious (the store uniforms, the hearts shirt, Morris' arm, etc). I notice some characters don't have speaking sprites (like Vendrake), but this is still a very early build from the version number.You also managed to make a flamboyantly gay character that doesn't drive me up the wall, and in fact is someone I care for, with King. (I'm bi, so it's not the sexuality of those characters that gets to me.) He's bright, confident, and affectionate without being overbearing and in-your-face. I can't wait to see how things turn out for him!I noticed how linear it was, and coming back here I see its "mostly kinetic" so that explains things. That said, I think you might want to consider changing the narration from second person to third, since Kobu is clearly his own character, and because it's so linear. I don't feel like I'm Kobu the same way as other VN protags because of how few choices we get. So maybe make it third-person? (I know that's a LOT to rewrite, so I understand if you decide not to ^^; )I super-appreciate that you actually have multiple body shapes available for paths--you've got the twink, the bara, and the beefcake. As a fan of softer guys, I think it's awesome that you're letting us choose like this. All three also are quite interesting. Lucien's stuck up, but clearly concerned and good at heart; Morris is surprisingly crafty for a boar (yay pigs!) and down to Earth; and Toast is adorably off the wall. As well, I've noticed that your nipples are...actually pretty tame, and that's kinda refreshing. They don't try and draw your attention, they're very simple and convey what you intend. (At least on Kobu so far, dunno how it is on the others.)Overall, this is a lovely project, and I can't wait to see where this goes. If the story itself is already complete, as in we get an ending, I'll be VERY impressed since this is such an early build! Keep working hard, looking forward to more

FerreTrips' comment about the second point view story telling did get me curious about your thoughts. O I love about WTDL is how unique of a character Kobu is. He has his own personality, goals, and faults; and I think the choices we get are an extension of what could happen based off of Kobu's experiences and behavior. On one hand, I can see how it could make the reader feel less like Kobu; but on the other, I think it makes for a more dynamic character for this story rather than having a "blandish" character that could fit the player's personality.Anyway, my main question was: was there any reasons why you chose to use a second point of view for the story? I think it works well, but did you debate about using a different point of view? 

The POV was thought about in the development phase of the demo. It came down to a few factors:1. The writer's experience was writing in the second person.2. The use of  "I" at the point of planning the writer thought it might cause a disconnect, as it implies the character is the player, but the character does not talk or choose things the same way as the character, so it didn't feel suitable.3. Then there was the option to go third person which at the time felt like it was against the goal of having the player feel like they are int he adventure, but recent reception seem to indicate people don't mind a third person perspective, but it's too late to change now.4. That's why second person was chosen as the middle ground of not too immersive and not too little immersion.

Conclusion:

TeamBoke Games released a new game called Where the demon lurks and the version is 0.7b. The game’s story is about Where the Demon Lurks is a visual novel where you are in the shoes of the newest Demon Lord, ruler of all corrupted souls in the Underworld, the most feared being that commands an army of demons and other unholy spawns of the earth. All that… and you’re bored by every second of it.The Underworld isn’t what it used to be. The soul-crushing-soul-torturing mega corporation is hell-bent on processing corrupted souls. Inheriting this company that practically runs itself, the Demon Lord questions his purpose. Find out what it’s like to be a reluctant ruler and meet a cast of demons, angels and other magical and not-so-magical misfits. Just what kind of a Demon Lord will you be in the end?

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