Before the Darkness

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  • Category:Casual
  • Size:146MB
  • Language:English
  • Updated:2025-07-01
  • Version:1.0
  • Rating: 4.5

Screenshots

  • Before the Darkness
  • Before the Darkness
  • Before the Darkness
  • Before the Darkness

Introduction

The year is 2017, and Geto Suguru has announced a terrorist attack in Tokyo and Kyoto. You’re tasked with seeing possible futures to predict his moves. Despite everything he’s done, you never stopped loving him. So when you discover a way to go back and change his dark fate, you don’t hesitate.But changing the past doesn’t come without consequences. Geto’s obsession with killing shifts into an obsession with you. Can you break the cycle of pain and tragedy, or will you become trapped in a fate worse than the one you tried to rewrite? Be Geto’s light… before the darkness consumes you both.

FAQs:

What inspired you to create this story?

Khywae:The idea actually started from a discussion with my patrons on Patreon. Someone brought up young Geto and time travel, and I really liked the concept. I expanded on it, especially since a lot of people love the “I can fix him” trope.I also wanted to explore the theme of obsession. In most stories, time travel comes with consequences, so I thought — if the player changes Geto’s obsession from killing non-sorcerers, then that obsession would have to go somewhere else. It doesn’t disappear. It just shifts. The obsession has to exist, one way or another.

What were the biggest challenges in adapting Jujutsu Kaisen elements into a visual novel format?

Khywae:Drawing the character sprites was definitely the biggest challenge. The anime already has a stunning art style, so I had to try multiple times to create a design that felt faithful to it. Matching

that level of visual quality wasn’t easy.

The game includes multiple endings, some heartbreaking and others offering hope. How did you decide on the different narrative branches?

Khywae: Geto’s story is already full of angst. Jujutsu Kaisen in general has that tone, it mixes humor with sadness, so I wanted to bring that same feeling into the game. The different endings reflect that balance between pain and possibility.

Was there any particular scene or moment that was especially difficult or emotional to write?

Khywae:The diary entries were the hardest to write, both emotionally and structurally. There had to be a clear crescendo in Geto’s feelings over time, so I rewrote that part  everal times to make sure the progression felt natural. I also had to check the timeline carefully to make sure the dates lined up with the anime and manga.

Geto’s obsession shifts from his goal of killing regular humans to his fixation on the player character. What was your thought process behind this psychological transition?

Khywae: The main theme I was working with here was idealization — the way you can build up a fantasy version of someone in your mind when you’re apart from them. For Geto, that feeling is even stronger, since the player is the one who pulled him out of the darkness. He ends up forming a deep attachment to her, seeing her as his salvation.

A lot of people already enjoy the yandere trope, so it wasn’t too difficult to write that kind of romance. I just made sure the relationship had a clear progression so it felt believable and full of tension. I think tension is the most important part of writing romance. It’s what makes everything feel alive.

Comments:

Never played this game before but I'm about to play it right now I don't think it's going to be good at all I just read the whole thing of the contents and I just read the whole comment thing guys you really think it's good I'm about to find out first time.

Loved this so much but i cant help but wonder, What about the other gojo waitng for her outside the mirror? Losing another friend? What if while y/n is disappearing or finally living a good life, the other gojo is just standing there? Waiting and hoping that she'll come back? 

i am back to play your games agian! didnt realize there are two endings, though i got the BE first, it had me crying so bad, Suguru was one of my favourite back then, always wished he wouldnt have to gone through that and could live longer, this game is amazing, thanks for creating such fantastic scenes.

This is the first game I've played of yours and no one can compare to your fan games. They're so well coded, and everything runs so smoothly. The music is amazing, the story is SO good, it's written so well (even tho it hurt), and there's a patreon for more spice?! Say less. Much love to you and your future projects. Props to everyone who contributed to making this. 

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