
Rewind: A Looping History
Download for Android No downloads available- Category:Casual
- Size:969MB
- Language:English
- Updated:2025-03-28
- Version:3.2
- Rating: 4.2
Introduction
After a long night correcting the codebase for a new Web 3.0 Meme Sock Generator, you left work before the morning traffic hit. As the sun peaked over the skyline, you meandered your way through the streets, looking at the morning scenery: trees, mailboxes, lesbians making out at the park. That last one held your fancy for a while, and then.... things turned strange.... Anyway, long story short, now you're an infant on a never-ending quest. As you grow, you'll encounter good people, bad people, strange people, cat people, elf people, god-type people... and then you'll die. And then you'll start again. But this time it'll be different. You've learned some things, after all. That damn chicken can't boss you around forever.
Features:
Unique storyline: The app offers an intriguing storyline where you play as an infant on a never-ending quest, encountering various types of people and creatures.
Engaging gameplay: With hours of gameplay, the app provides an immersive experience that keeps you entertained throughout.
Diverse characters: Meet good people, bad people, strange people, cat people, elf people, and even god-like beings, adding diversity to your journey.
Multiple game elements: The app includes various game elements that make your adventure exciting and unpredictable.
Continuous learning: Each time you start again, you'll have learned from your previous experiences, making the gameplay different and more challenging.
Constant updates: The initial release already offers several features, and the developer promises further improvements and updates in future releases.
Advantages:
Procedural Lifetime Events: AI generates unique societal structures, tech levels, and factions per cycle—medieval kingdoms might embrace blockchain; dystopias worship viral cat videos.
Echoed Relationships: NPCs retain subliminal memories of your past selves, reacting to “deja vu” choices with fear, obsession, or cult-like devotion.
Chaos Code Crafting: Salvage corrupted data from failed timelines to forge weapons, memes, or even new game rules that persist across resets.
Cycle-Specific Traits: Each rebirth randomizes innate abilities (tech-savvy toddler, silver-tongued teen) that synergize—or clash—with retained knowledge from past lives.
Divine Trolling Minigames: Outwit the goddess in surreal challenges—hack her celestial UI, meme-war her avatar, or exploit her vanity to steal forbidden powers.
Karmic Debugging: Manipulate reality’s “code” during pivotal moments—glitch conversations, rewind dialogue trees, or corrupt NPC scripts to bypass obstacles, risking system crashes (read: divine retribution).
Changelog:
Additions:
21 additional rendered relationship scenes for Marla, Lani, and Marla/Lani pairings, incorporating 42 new movies.
Lani's sneak content is complete through Sneak level 10.
The Dungeon Tent can now be crafted.
Succubus story dungeon has been expanded to include the usage of resistance items on the girls.
A replay gallery has been added.
A hint section is now available in the mirror menu.
Soul Box is now available up to level 8.
Marla now has some hidden relationship scenes for later game players to discover (based on player endurance stats).
Kitchen and Library locations are now available for general exploration and conversations at all times of day.
A future-seeing cookbook is now in the library to teach the player recipes in the morning (this may be nerfed in the future).
Conversations with Luna (mother) have been greatly expanded, including the addition of magical training.
Conversations with Marla (via the world map) have been greatly expanded.
A small 'Relationship Information Menu' has been added to the general settings area (it's the heart icon).
New rewards have been added to the Succubus story dungeon.
Recipes now provide buffs for combat/drop rate/xp.
Changes:
The Home Map is now controlled by new logic. Characters are now on a general schedule, with player actions and story elements changing some of their location behaviors.
Conversations accessed from the Home Map are now chronological in most cases (they were previously randomized).
Some relationship variables and dependencies have been altered.
The Town Map is now available in the afternoon.
The Beast Merchant now sells Tent-crafting materials on every day that ends in zero (0).
Adding the Dungeon Tent required quite a few changes in the dungeon menus (mostly invisible).
Players can now return to the exploration menu from camp/dungeons without first returning home.
Dying to a dungeon trap while holding enough potions to survive will now trigger an option to save yourself with your potions.
Combat skill animations have been further optimized.
Corrections:
The dungeon menu no longer claims that the player has finished every dungeon when they have not, in fact, finished every dungeon.
Hints in the sneaking scenes are now accurate.
Auto battle now correctly uses skills as indicated in the settings.
Some existing movie clips have been color-graded for better accuracy.
Some lore inconsistency has been corrected (others created).
Old grammatical errors have been replaced with new ones
Comments:
when traveling is implemented you could do a vigilance title that at first lowers ambush odds and slightly counters stealth until level 10 where it would idk make you ambush enemies instead while traveling and give a party wide buff when you ambush of like 50% physical damage or bonus drop chance/experience.
Ok with the upgraded tent i can't get the game to give me anything but single rout with Marla. Also if you sleep with Lani in the upgraded tent the game doesn't realize it or recognize anything through context or reactions from other characters. There is no more scene with them conforming they are in it together or anything like that. The Scenes with the girls together just stop and all you get is Marla.
I'm fairly sure most of my post are skipped over, that's fine, though I had two intriguing thoughts one I've mentioned before about adding flame resistance, would help with fire pits, flame arrows, flame boulders and of course a certain camp scene. The other was...Of you are in a dungeon and die from a poison pit or arrow trap or boulder trap does it count as being killed by poison and unlocks the poison resistance title or do you have to actually die by eating poisoned food?
Show me a SINGLE RPG that is not repetitive...lol. Everyone of them is kill this get stronger level up, fight this new stronger opponent, getting that one, move to next hardest... Besides there is Actually a lot more to it, love, sex, succubus... And becoming so overpowered that a level 1 character can jump to level 5 after killing that chicken also... It's beyond funny, lots of humor and even 4th wall breaking., here's a beginner tip... First don't sell anything after the first time you die. When your inventory gets high enough you'll probably get a special little treat. After you get money buying and selling especially potions will eventually make it where you can become a millionaire.
Final words:
Sexy fun can be had in a beautiful, intriguing, and self-consistent fantasy world. Uncover centuries of family mysteries; meet Gods of every shape, size, and felt style; kill chickens with vastly overpowered magical attacks!
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