
How to Fix the Future 0.3.2
Download for Android No downloads available- Category:Casual
- Size:1.8GB
- Language:English
- Updated:2025-04-07
- Version:0.3.2
- Rating: 4.9
Introduction
You take on the role of a young man who is living an ordinary life. He works at a retail store and spends most of his nights playing video games to escape his monotonous reality. Life did not bless him, nor was it fair to him, but that all changed the moment people around the globe start receiving mysterious game disks. And when two agents from the future show up, he suddenly becomes involved in matters and stakes that are much bigger than he could ever hope to imagine… but one thing is certain, it will be the greatest adventure of his life.Discover the secrets of time itself. Meet new friends as you make way through your circumstances and make the best of choices given to you. As those choices will alter the flow of time…This is a story-driven sci-fi adventure novel. The events of which will take place both in present time and the near future.
Features:
Engaging Storyline: The app offers an immersive narrative that puts players in the shoes of a young man living an ordinary life. It explores themes of escape, adventure, and the discovery of time secrets.
Retail Store Setting: The protagonist works at a retail store, providing users with a relatable environment and allowing them to connect with the character's monotonous reality.
Mysterious Game Disks: The story takes a thrilling twist when people around the world receive mysterious game disks. This introduces an element of intrigue and sets the stage for the protagonist's involvement in grander matters.
Agents from the Future: Two agents from the future appear, pulling the main character into a web of larger stakes and unforeseen consequences. This adds excitement and raises the level of anticipation for players.
Choices and Consequences: Users are presented with choices that can alter the flow of time and lead to different outcomes. This feature allows for a personalized gaming experience and encourages replayability.
Chapter - Part Two (v--1): The current version of the app offers the continuation of the story, providing users with new content and developments. It invites players to dive deeper into the adventure and discover what awaits them.
Highlights:
Role-playing: The app allows users to take on the role of a young man living an ordinary life and immerse themselves in his experiences.
Escape from reality: Users can explore the character's life as he spends his nights playing video games to escape from his monotonous reality.
Mystery and adventure: The storyline involves mysterious game disks being received by people around the world, and the protagonist becomes involved in larger matters and stakes.
Time travel: The app allows users to discover the secrets of time itself, adding an intriguing element to the gameplay.
Choice-based gameplay: Users can make choices that alter the flow of time, leading to different outcomes and potentially influencing the course of the protagonist's adventure.
Chapter-based updates: The current version of the app is Chapter - Part Two (v--1), indicating that the app is regularly updated with new content for users to enjoy.
Tips for Users:
Master Strategic Thinking: To successfully navigate the game's challenging missions, develop strong strategic thinking skills. Analyze each situation carefully, make accurate decisions, and adapt your strategies accordingly.
Upgrade your Skills: Regularly upgrading your character's skills is essential for progressing in the game. Invest in improvements that align with your playstyle to overcome tougher challenges and enemies.
Be Thorough: Exploration is key in How To Fix The Future. Don't rush through the game; instead, thoroughly explore each level to uncover hidden secrets, collect valuable items, and unlock additional content.
Changelog:
It’s been a while since my last public dev update, sorry about that. I’ve been getting more and more questions about progress and the date for the next release, so I figured it’s time to give an update, not just for my patrons. This post will be long and split into two parts. The first part focuses on the game, development, and progress. The second is more personal, so if you’re only here for dev news, feel free to skip it.
Part One:
So, where are we at, and what’s done? Dialogues and code for 17 scenes are fully completed. Some spots need minor polishing and tweaks, but they’re essentially ready. I’ve put in a ton of work on the storyline and planning future scenes up to the game’s finale, revisiting five-year-old notes to align plot points, rewriting things multiple times, but it’s all set now. I’ve posed and rendered 870 renders and 86 animations. Octavia’s lewd scene took up most of my time. I worked on it nearly all winter. It has 3, maybe even 4 variations for different paths and choices, which is why it took so long. But I’m happy with how it turned out, and I hope you’ll like it too. I’m also slowly but steadily reworking scripts from past scenes, adapting them for future translations. I need to swap out dialogues in old game files to English for easier translation work. I haven’t decided the best approach yet, maybe I’ll use AI for translations and ask volunteers to edit them. I’ve mentioned this before and am leaning toward that option, since professional translation for this volume of text (and there’s a lot) would cost a fortune. For the Steam release, I want the game in all major languages: Chinese, Spanish, Portuguese, French, German (though less crucial for Steam, I might still do it), and Ukrainian. Maybe others too, if I find a fast, quality, affordable translation method.
About the Steam release: for those who don’t know or forgot what I wrote a year ago, I’m planning it after two more updates. This upcoming one and one more after that. These two updates will wrap up the first part of How to Fix the Future (Book 1) with a logical conclusion to a long-running story arc. That’s when I’ll renumber the chapters, drop the parts, and end up with 7 chapters for the first book. I’m also planning a small remake of older scenes. Nothing major, don’t worry. No full overhaul of old parts, just updating animations from the intro and maybe Chapter 1, plus tweaking some renders with too much noise or blur to match my current art level. Dialogues in older scenes might shift slightly too, but not much. Also, some sound effects may have to be swapped out due to licensing issues. As for the Steam page, I’m not sure yet. I’d hoped to launch it this winter, but some circumstances delayed things. It’s not a priority right now anyway. I’ll let everyone know (repeatedly) once it’s up. Wishlists are very important for small games like mine.
Okay, moonmi, we get it, you’re doing great. Well done, pal! But when’s the release?!
I’ve got 2 scenes left to write (dialogues + code) and art for 4 scenes to finish. Some parts will be lewd, some won’t. One scene is pretty big and varied, with multiple locations, characters (including new ones), so it’ll take more time. Still, there’s not much left overall. I’m hoping to wrap it all up in a month or two, so very tentatively, I’d aim for a May release. I still need to handle post-processing for the art, edit animations, polish code, pick and add music, and sound effects, plenty to do tbh. But we’re way closer to the finish line now. It won’t be long, and I’m grateful for your patience and understanding. This update will stand out from the rest. Probably one of the biggest yet. It’s got long-awaited main story progress, lewd scenes people have been asking and waiting for, and some plot twists. I’ve poured a lot into it and hope you’ll enjoy it.
Part Two: Personal Stuff (Skip if you’re not interested)
The last six months or even more have been rough. While the energy situation and blackouts were a bit better this year (at least in my region), I didn’t have to start the generator as often (which is why I got so many animations done; otherwise, rendering that many frames would’ve been impossible), it’s still been mentally draining. Daily massive attacks, deaths, destruction, it’s impossible to just sit and work like nothing’s happening. No matter how much I want to, sometimes my brain shuts down, and creativity? Forget it. I’ve had creative blocks where I couldn’t squeeze out a single word, days where my hands just dropped, and I couldn’t even move the mouse. On those days, I’d stick to monotonous tasks, working off prepped scenes and drafts that didn’t need much effort. Sometimes I’d take a couple days off to recharge, play something, read, watch a movie or show. Working on the game is a distraction that keeps me sane too, but even that needs a break sometimes. My sleep schedule’s trashed again, thanks to the constant attacks. You finish work, plan to sleep, then end up hiding till 5 a.m. because drones are buzzing overhead all night and the sky is bursting with explosions from all sides. So I wake up around noon, need to start work, but there’s other stuff demanding attention too. There’s never enough time... By the time I finish everything and sit down to work, I’m either wiped out or it’s night again, and the cycle repeats. It’s chaos and a nightmare, and it’s wearing me down. It’s not exactly ideal for productive creative work, but I’m pushing through, and there’s progress. Just not as fast as some might hope, including myself.
On top of that, my PC’s acting up. Nothing critical yet, but it needs maintenance. Something’s off with my system drive, and the GPU’s been weird sometimes. I’m scared to mess with it until the update’s done, I don’t want to break or mess up with my workflow and my setup. But the warning signs are there, and once I finish, I’ll need time to service it, reinstall stuff, etc. All game stuff has backups in the cloud, so I'm not worried about losing anything. But still. Speaking of the GPU, I’m thinking of swapping my 4090 for a 5090. More VRAM is key for me. I’ll probably wait a bit longer, though. Let prices drop more and get this update out first.
That’s it for now. I could ramble on about work details or life stuff, but that’s overkill. Just wanted to update you on development and the situation. We’re close to the release, just a little longer. I’ll let you know when I’ve got solid dates, as always.
Quick reminder since you are all here: You can be listed in the game credits for $15 (add your name here), suggest ideas and formats for special renders (for the in-game or patrons) for $30 here, or request a custom render of anything you want for $100 (my highest tier, only two spots left. Just write a dm here or on discord so we can discuss it first).
Next week, I’ll post polls for monthly wallpapers and special renders. Soon, there’ll also be a poll for all voting patrons about in-game special renders. As always, I'll use some of the patron specials, and some I’ll make new based on your votes.
Thanks again for your support, understanding, and patience. Love you all, guys. You are the best!
Have a great week and take care!
Comments:
The main character is the most ordinary guy who works as a salesman in a shoe store. Bosses are boring, wages are small, customers are rude and always dissatisfied. He does not want to get up in the morning, life has become boring and unpromising. Jack - let's call the main character that for convenience - still lives with his mother. The family is constantly fighting among themselves, happiness and tranquility in this house has not been there for a long time.
To somehow brighten up his life, the young guy sits down at night to play video games. The result of this behavior is black circles under the eyes, weakness in the body, and an unwillingness to function normally at work. On the plus side of this life, the guy actually became a professional gamer because he was driven by passion. However, he didn't want to show his abilities in gaming tournaments. Why? He was satisfied with the routine and gray life. When it came to the man he loved, he had no such hope. Girls do not choose recluse and gray mice who can not sort out their life, earnings and problems at home. The young man is used to being alone.
One day Jack found another computer game disc in his mailbox. Where and from whom - it is not clear. Maybe it had been sent by mistake. What difference does it make, a new night, a new game. Luck favored Jack, he had a good game night tonight, as long as his mother slept and didn't disturb him.The game was literally overnight and Jack forgot all about it. But a little while later he was visited by two mysterious men who introduced themselves as agents. Jack is the chosen one, he passed the game faster than anyone else on earth and now he's going to the future. The reward for playing well is a chance to look at the year 2121. See a world ruled by corporations that have thrown off the power of states. The ubiquitous bitcoin, any fun for cryptocurrency is just what you need for a guy who's lived a reclusive life for a long time.
Final Verdict:
How To Fix The Future is a visual novel with an excellent storyline that will please all fans of fantasy, time travel, saving the world and of course explicit content. The main character will be a young man who leads a gray and quiet life until one day everything changes radically. Finding himself in a real storm of problems and dangers, he becomes one of those who can prevent a global catastrophe. Which launches a series of risky situations, introduces him to unusual characters, and also gives him what he has been missing for so many years. Namely, the meaning of existence.
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