Card Quest
Download for Android This app is available for Android only.- Category:Strategy
- Rating: 4.6
- Language:English
- Updated:2026-08-20
Introduction
Card Quest is a strategy-focused dungeon crawler with six playable characters, each with their own talents and classes. Players control their favorite characters to explore randomly generated dungeons, facing various cat-like monster traps and hidden treasures. Players must skillfully utilize their weapons, scrolls, and artifacts to battle these monsters and acquire rich rewards to strengthen their characters. The game features three difficulty modes: Normal, Hard, and Abyss, challenging players' strategy and luck. Can you gain positive buffs from random events and strategically upgrade different characters' attributes and skills to increase your chances of clearing Abyss mode?
Classes of Card Quest:
Rogue: The Rogue is a bit more durable than the Wizard or Hunter, but less so than the Fighter. His tactics mostly involve dodging attacks, hiding, and inflicting and exploiting debilitating conditions on enemies. The Rogue's offense is frequently not very straightfoward, relying on being hidden or enemies being helpless (stunned or unaware). His defense is similar, involving a lot of dodging and special techniques.Your life force. If you run out, it's game over.
Fighter: He is the most durable out of all of the classes by default, and his offense and defense are both typically fairly straightforward -- absorb damage and deal it back to the enemies. He has few options that increase his range from enemies or that make enemies unaware of him, but is also the best class at withstanding the attacks of many enemies at once without avoiding them.
Wizard: The Wizard is one of four classes in Card Quest. It has an unparalleled ability to play a lot of cards each turn with it's low energy. The Wizard can deal a lot of damage with varying strategies, as well as being able to stun many enemies with few attacks. Depending on the school, the wizard playstyle may vary from a storm of attacks in a single turn, a defensive counter attack with contact damage, fiery high-damaging burst abilities with big throwbacks or even constant damage on a single foe with the help of revenants.
Hunter: The Hunter is a class based mostly on ranged attacks, and as such is not very durable (only the Wizard has less Health), but he makes up for it by being able to frequently avoid melee attacks entirely by being out of range, as well as not caring about the Damage on Contact mechanic at all due to all of his attacks being ranged. However, he has several unique mechanics that require strategy and planning.His Arrows mechanic means that most attacks (and some defenses) take ammunition, and if you run out, you won't be able to use any more. So he has to use cards like Recover Arrows or Strategic Retreat to recover ammunition to keep attacking.Also, for many Hunter weapons (typically normal drawn bows, as opposed to crossbows) a Chain can actually be negative. For example, the Simple Bow's default Shot card loses 4 Damage in a chain. It also gets slightly cheaper and draws a card, but frequently cards can have negative effects only, so you may have to strategically break your chains to get the most out of your cards.

Features of Card Quest:
Diverse Classes: Play as a Rogue, Wizard, Fighter or Hunter. The choice is yours. Each has its own unique gameplay style and 3 custom specializations to add even more variety! Turn your rogue into a Swashbuckler or an Assassin, your wizard into a Pyromancer or Necromancer, your fighter into a Berserker or a Paladin and your Hunter into a Sharpshooter or a Fey Archer!
Powerful Equipment: Unlock new items by defeating mighty bosses. There are dozens of different pieces of equipment and items for each class to further customize your heroes; granting them new cards and abilities.
Streamlined Progression: Level up your heroes to increase their stamina and health and gain useful passives and unlock new specializations.
Fantastical Dungeons: Dungeons to explore. Traverse a city cursed with an undead plague, a dwarven mountain full of dangers and treasure, and an enchanted forest where few come out alive, each with over 12 different areas to explore and lots of items to unlock!
Challenging Enemies: Fight over 25 different bosses and more than 90 enemies! Many of them with unique skills that require creative strategies to defeat.

Strategies of Card Quest:
I didn't see a tips/tricks thread, so thought I'd start one.
If you poison the last enemy to death, you get an extra turn of resource-regeneration (for resources that carry over from battle to battle such as Necromancy).
Do the tutorial on each character, it comes with an item for one of the 3 item slots that don't have anything unlocked by default.
Try to do a run on each of the different dungeons early on, as each of them are roughly equally difficult for the first area and can unlock straight-upgrades (such as for the warrior).
You can mulligan your starting hand on your first action by clicking in the bottom right. Different classes have different mulligan costs. Or you can spend 5 stamina for a new card.
Stealthy enemies "only" ever show up at the end of round 1 on the first fight (unless summoned by a creature with a special ability). Always save an extra defensive ability just in case.
Edit: If there are not enough spaces for all of the enemies to appear out of stealth, they will patiently wait as many turns as required before spawning.
If an enemy kills itself on your damage-barrier (spiked armor, electric charge, ect) then it doesn't deal damage. Dodging enemies can't dodge this damage.

Player Comments of Card Quest:
I played the demo for a few hours, and to avoid ruining the experience, I waited for the full release. There are some bugs in the early game, but the developers have been consistently updating it, which is a plus. The art style remains a highlight, especially the opening animation, which really immerses me. The game is definitely a bit brain-teasing; otherwise, it wouldn't be considered a high-strategy game. I played for a few hours today, and I'll finish it later when I have more time. It's pretty good to unlock and play slowly.
Overall, the strategic aspects are quite good. The first time I played, I was a bit reckless, thinking I'd just focus on attacking and hacking my way through, until I encountered an evasive monster... Missing meant instant death! After that first experience, I guess the game designer wanted me to be a master of both physical and magical attacks, so I wouldn't have to worry about monsters! The second time, I got a lot of scrolls, and when I encountered evasive monsters, I used fireballs to freeze them and kill them instantly. If you don't let me touch it, I won't touch it! Spilled water, I don't even want the basin anymore!! Overall, as a strategy game, it's quite competent, requiring a bit of thinking. Recommended! The game is titled *Card Maze*, but its gameplay isn't card-building; it's more like a tower defense RPG, where equipment and items are obtained by flipping cards. The tower defense RPG elements are surprisingly fun, but the game's "card" theme likely attracts card game enthusiasts, whose card gameplay is rather mediocre, thus obscuring a potentially great game! The theme and art style are highly creative, using a gothic aesthetic to tell a dream story, with a warrior cat challenging mutated cats within the dream world. Since it's cat-themed, all the items are naturally cat-related, such as fish bones as weapons, cat food, and electric mice as relics. This creative thinking truly makes it a potential standout game this year. The game offers two modes for players to choose from: Adventure Mode and Challenge Mode. Adventure Mode uses a "development" system, allowing players to climb tower-like levels, and the gameplay is relatively relaxed. Challenge Mode adds a leaderboard for completion time as a challenge point, but in reality, the difficulty is not much different from Adventure Mode. Although the tutorial mentions the game's high difficulty at the beginning, you'll find that it's not difficult at all after playing for a while! In particular, the game offers a lot of development elements, such as attribute runes, rune synthesis, character enhancement, and dream roulette draws, etc. There are quite a few features, and the gameplay is good, but the improvement to the character is only slightly better than nothing.
Final words:
Unlike other card games, Card Quest is a rougelike game that combines cards and dungeons. Card Quest = Simple and interesting story + Easy and understandable offense and defense + Cards.In the game, players will be able to see a very large number of game cards. Each type of card has its own special ability. Applying the characteristics of each card will have a very big effect. More importantly, the player You can also match many different combinations of cards.
More Information
- Size:365.5MB
- Version:1.1
- Requirements:Android
- Votes:194
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