Living With A Freeloading Succubus!

Download for Android This app is available for Android only.
  • Category:Casual
  • Rating: 4.9
  • Language:English
  • Updated:2026-10-27

Screenshots

  • Living With A Freeloading Succubus!
  • Living With A Freeloading Succubus!
  • Living With A Freeloading Succubus!
  • Living With A Freeloading Succubus!
  • Living With A Freeloading Succubus!

Introduction

Living With A Freeloading Succubus! is a casual game in which you live with a succubus named Chloe. You must look after her physical well-being and mood, deepening your connection with her to unlock a variety of intimate animations. You are free to plan your schedule for the first six days of each week—choosing to interact with Chloe, head out to work to earn money, or unlock new gameplay features. The funds you earn can be used to purchase nutritious food, ensuring Chloe stays healthy. On the final day, you can select various buffs to extend your endurance, allowing you to fully enjoy your life together with Chloe.

Living With A Freeloading Succubus!

Changelog:

My aim for this update is to make the UI more cleaner, for certain mechanics(like mood and nutrition) to be more "clear" on what they actually do, and to convey more information than before. So first off, let's start with the new room layout.

All the main functions are now taken out of the laptop. Players won't need to press through the laptop anymore just to access almost everything. It seems like a minor change, but not needing to press an additional button to do something feels so much better.Next, is the new daytime indicator:

I made it clearer to identify how much "phases" there is left within the day by adding these small circles to the indicator. To complement this change, any time-consuming activity will now show how many phases it will consume.

In addition, any activities will also show how much energy is used or gained.

Now, for mood and nutrition.

This is the new Chloe's and the player's status panel. The design is still subject to change, But I think it's now easier to read compared to previous design. How much mood and nutrition you'll get from sources is now shown as well(once nutrition and psych book is bought and used):

There's this notification too, that appears when mood/affection increases:

I'm still experimenting with this one, but here's Chloe's Daily Satisfaction Report that appears once the day is over:

This is actually already a mechanic present in the game, but I think it'll be confusing when players see Chloe's mood dropping for seemingly no reason at all so I added this. Basically, depending on how much time you've spent with Chloe during that day(and if you've given her a snack) will affect the total mood that is gained that day. I'd appreciate any feedback on how readable this is so I can make further adjustments in the future.

And of course, the brand new Chloe dialogue portrait.

As I mentioned on my previous progress reports, this new portrait will have additional facial expressions and different clothing(or the lack of it) depending on the event.

Lastly, the new activity UI.

I made this change to make it look more "impactful" and because in the mobile version, choosing from the dialog box is pretty hard to do accurately.

Other changes:

The new scene is now added in Challenge Mode and Free Mode. As of now, the final stage in Challenge mode is randomized between the new scene, and the one before that.

General fixes:

fixed bath bombs in inventory not being usable after trying to use it before conditions are met.

fixed Shopping event re-triggering.

fixed the skip button for the dialogue box not appearing at the start

Challenge mode fixes:

fixed Chloe's final chosen card's blank description.

fixed pressing the climax button not doing anything in the bj scene.

fixed issues with the +25% duration debuff card where the top bar is not filling up and the animations aren't changing.

Next update plans

The next update will be a new scene for quickie(missionary). I will also use this new animation model to replace the old titjob scene but that will be in another update. With that said, I want Chloe to be doing the moving in her feeding sessions and the opposite(or a bit of both) for quickie. Since the old titjob scene is mostly the latter, I might move it to quickie and make a different one for the feeding session. Or I can make it so Chloe actually moves her tatas for the new titjob scene. I'm a bit undecided yet, but we'll see.

Living With A Freeloading Succubus!

Player Comments of Living With A Freeloading Succubus!:

Hey there, played the game and I quite enjoyed it!

For starters, the main appeal from this game is definitely the dynamic of the Chloe and the main character. Her personality is pretty cute, and the special events are very charming, showcasing how they interact on a daily basis. I like that the game is more vanilla, and rather than just superficial H events, there are actually something that supports it.

The progression system is alright, using the money isn't necessarily a bad thing. Not much to complain here.

As for gripes, as another user have pointed out, the font style could use some change. Preferably alongside the box, since it feels rather outdated. I assume that they're still just placeholders, but changing it would drastically increases the overall quality of the game I feel like (since the chat box is what the readers will look half of the time).

Though I said I liked Chloe's personality, I'm a bit perplexed at the "mood" mechanic. At first, I thought that was the "affection" meter of Chloe on the MC, but once it is reset after the JOI,  I was slightly disappointed to see that it is only something related to the H event. I think the playful mood is the best one, as it still holds Chloe's inherently cheeky personality while also showing some affection she has towards the MC. Her sweet personality, on the other hand, feels like a completely different character. I get that it is intentional, with her putting up a performance and all, but it rubs me the wrong way to see her acting so out-of-character just for sex. I don't know, food for thought as I am a huge vanilla fan.

Also, I like that the mood mechanic impacts her dialogues on the day-to-day convos ( talk option ), but I think it'd just be better to create an "affection" progression system that is proportional to the amount of gifts the player has sent & successful H events with her. And of course, the higher her affection is, the less grumpy her dialogues are. Basically, I think it'd be beneficial for the game to have a more linear romance progression.

One last nitpick, and is probably the one I disliked most, is the H events. This game is the first H game I've played to limit the player's option on its H events. I get that perhaps it is the dominated setting thing, but I just don't think it's very intuitive to wait 900 seconds minimum to progress on the game. It's extremely repetitive, and the only thing it has going for it is Chloe's dialogues, which are often times repeated too. I personally suggest an overhaul on this H system, since it is rather weird and unenjoyable. The usage limit on sweet mood is also frustrating, too.

Nevertheless, despite the seemingly endless gripes I have with the game, it is definitely still on the better end of H games I've played. Vanilla H games are already few & far between these days, and especially one that has a coherent story. I'll be looking forward on the future updates, really see a huge potential on this one!

Living With A Freeloading Succubus!

FAQs of Living With A Freeloading Succubus!:

Why does my virus scanner flag the game as malware?

Most of the time it's a false positive. However, if your virus scanner flags the game, it might indicate that there is no DRM requiring a crack, which could be concerning.

Can both hands be activated at the same time in the game?

Yes, sometimes both hands are activated simultaneously due to what may be a synchronization problem.

How does mood gain per day work for Chloe?

Total mood gain is determined by giving Chloe snacks and doing activities with her. The most mood gain occurs if you give her a snack and do 2 activities, but even doing one activity will still increase her mood significantly compared to doing nothing.

Conclusion:

Living With A Freeloading Succubus! is an adult simulation that blends JOI-style guidance with life-sim mechanics, putting you in a shared house with Chloe, a half-succubus who harvests your "essence" on a weekly schedule. This mix of character-driven interaction, unlockable scenes and upgradeable progression will appeal to users who enjoy strategic relationship sims with explicit, guided encounters.

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More Information

  • Size:271.96MB
  • Version:0.9.7
  • Requirements:Android
  • Votes:102
  • Package Name:com.Szretfel.LWAFS
  • Signature:3d8188caf10a199f2eaff12dd428ae71
  • Content Rating:Mature 18+ · Includes adult Themes

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