Magic World

Download for Android This app is available for Android only.
  • Category:Strategy
  • Rating: 4.7
  • Language:English
  • Updated:2026-10-27

Screenshots

  • Magic World
  • Magic World
  • Magic World
  • Magic World
  • Magic World

Introduction

Magic World is a turn-based strategy game in which you select from a vast array of cards to build your own unique deck. Explore dungeons and infernal realms of varying difficulty, and engage in battle against formidable foes from classic Western fantasy—including dragons, angels, and titans. Master your skills to defeat these adversaries, complete your explorations, and claim rich rewards. As the game grows more challenging, you will need to recruit increasingly powerful heroes and upgrade them to secure victories across story-driven stages and the arena, climbing the ranks as you go. With constant updates, the game continues to introduce exciting new gameplay features, fresh cards, and limited-time events—stay tuned!

Magic World

Mechanics of Magic World:

The relentless conflicts will continue until a singular victor prevails at the summit. The tranquility in this land is under siege, necessitating action against adversaries. Magic World empowers you with the choice of competitive modes, incorporating direct confrontations or leveraging epic magical powers. Triumph over foes on expansive maps while developing and improving your territory. Fearlessly explore the darkest dungeons while mastering the elemental forces of water, fire, air, and earth. The journey poses great challenges in forming an army and accumulating Eador cards. Selecting aptly during skirmishes is essential for achieving victory. Engage dragons, wizards, and strategize to dismantle the Minotaur legions using prudent tactics!

Magic World

Features of Magic World:

Magic World also includes exploring epic dungeons where players can engage with various challenges. Players can harness the power of the four elements—fire, water, air, and earth—to enhance their abilities in battle. This element-based system adds depth to the gameplay, as players must consider how to effectively use elemental strengths against their foes.

In addition to the dungeon exploration, players can defend their castles and kingdoms from invading factions. The game features multiple campaigns that guide players through different storylines, each presenting unique challenges and objectives. As players progress, they can unlock new maps and discover additional content that enriches their gaming experience.

The card collection aspect of Magic World allows players to find and obtain various heroes, spells, and chests. This feature encourages exploration and engagement with different game mechanics. Players can customize their armies by selecting heroes that complement their playstyle, creating a personalized strategy for each encounter.

The game's design also emphasizes the importance of empire building. Players can construct and enhance their strongholds, providing a foundation for their military endeavors. This feature allows for strategic planning, as players must manage resources and choose upgrades that will support their overall goals in the game.

Multiplayer capabilities are a key component of Magic World. Players can engage with others in real-time battles, competing for leaderboard positions and striving to become the best in the global community. This multiplayer aspect fosters a sense of competition and community, as players can form alliances and participate in cooperative gameplay.

Magic World

Strategies of Magic World:

I’ve recently decided to port over a homebrew classic fantasy world I’ve been using for D&D (all the way back since AD&D up through 5E) into BRP, in particular, Magic World. I got the main rulebook and Advanced Sorcery and I’m reading through both; I particularly like the lethal combat, skill-based development, realistic feel, and Magic World’s lack of hit location tables which limit the crunch of the game. However, I have some questions about the game that I can’t seem to find answers to easily.

Spell Levels. In character creation, the rulebook mentions that any character with a POW of 16 or over begins with a number of spell levels (depending mainly on occupation), however I’m having trouble finding the definition for “spell level.” The best I’ve found is in the Sorcery chapter (page 105) where the overview of spell descriptions says, “the spell’s level is also the requisite Magic Points to cast it.” So spell level = MP cost? What does this mean for spells that can be cast at multiple MP cost? Cloak of Night, for example has an MP cost of 1-4; what would the level be for that spell? Or are there four different versions of Cloak of Night, all at different levels? (Also, did I miss where this is explained in the book?)

Shield HP/Damage to Shields. On page 77, there’s the description of shields and how they work in combat. How shields take and absorb damage, and eventually wear out all makes sense, but I’m thrown off by the combat example given: “a 20-point small shield takes a 22-point blow from an orc.” A 22-point blow should be relatively rare from a humanoid like an Orc, correct? Are the 22 points here the same as hit point damage or something else?

Combat Initiative. Magic World has the four stages of combat: Statements, Magic, Actions, Resolution. My gut is telling me to dump these four stages and just have everyone act in DEX order. Is this a common change, or does it just seem ok, but it’s actually a big mistake.

Any other changes that everyone does that are not in the rules? I’d love hear about those and the reasons for them.

Magic World

Player Comments of Magic World:

Everything was going great until reaching 17% on the 5th map. This point was reached after about three days of playing total. Unable to progress for days unless a gems purchase is made, regardless of how many ad videos are seen.

Gems and coins could be easier to get but all in all a good game. honestly I burned through a month's worth of quests in less than 24 hr sooo... (not sure if it's a good thing or not) lol.

This is better then the actual heroes of might and magic mobile game, graphics could be better but it's not important. And no ads so far!

I love this game.. I play this for hpurs tho i do think they should offer bigger rewards for chests after waiting 8 hours for the chest to open.

Really cool game it would just make it so much more fun if it was lyke the real heroes lyke when the creatures jou fight are weaker than the either can run or the can join jou groep.

Conclusion:

A new journey opens up for players as they are impressed with interesting companions in Magic World. Over time, powerful monsters will be continuously recruited into your team. This is completely understandable because each person can create impressive formations to adapt to tactical battles.

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More Information

  • Size:336.90MB
  • Version:5.0.1
  • Requirements:Android 5.0+
  • Votes:576
  • Package Name:heroes.magic.strategy.fantasy.card.game
  • Signature:c3859e67357cd901c2da7c1ea2181df1

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