School Game

Download for Android This app is available for Android only.
  • Category:Casual
  • Rating: 4.6
  • Language:English
  • Updated:2026-07-01

Screenshots

  • School Game
  • School Game
  • School Game
  • School Game
  • School Game
  • School Game
  • School Game

Introduction

School Game is a campus-themed romance simulation game where players can create their own avatar, freely adjusting its appearance and traits, which will affect the subsequent storyline. Players will begin their academic journey at an academy, freely choosing their daily actions, such as joining the student council and other clubs, increasing their reputation, and even becoming the student council president. Players will befriend different students and trigger various story events in different locations, making choices that shape their relationships and the future direction of the story. You can even have intimate interactions with your favorite girls, unlocking various sensual animations. The game is continuously being updated, with more interesting story events, character modules, and fun gameplay constantly being added, bringing players even more enjoyment.

Features of School Game:

Role-Playing Experience: School Game offers an immersive gameplay experience with RPG elements, allowing you to create and evolve your own character within a school environment.

Skill Development: Explore the game's mechanics as you learn and acquire new skills, unlocking endless possibilities to shape your character's abilities and talents.

Social Interaction: Interact with a diverse group of classmates, forming relationships, building your reputation, and enhancing your social circle to make your time at school more enjoyable.

Club Memberships: Join various clubs and societies within the game, offering unique opportunities for growth, networking, and even leadership positions within the school community.

Budget Management: Take charge of your character's finances, making strategic decisions on buying equipment and managing your budget to thrive in this virtual school setting.

Plot Twists and Decision-Making: Uncover intriguing storylines and unexpected plot twists, especially concerning your relationship with the head of the student council. Your choices could potentially alter the course of the game, adding excitement and replay value.

School Game

Player Comments of School Game:

Fun interactive sandbox game. You can create your own character and the possibilities are endless with dialogue, action choices and even your sleep/work/school cycles affect the story and possible ending. Be warned: some choices are permanent lockouts of certain girls routes. Also no voice acting but the amazing art more than makes up for it.

I give only 5 star because it one of the best game that handles sandboxiness in a mostly proper way.Concerning thing is lag and some errors, what hopefully get fixed. I dont mind translation too much, but can always tryd to do better.Many games should take it as example how to handle Sandboxiness of the game. Most important parts of sandbox game are:Time- how it is handled and how it has meaning, not just some trigger to chase next scripted event.Money-Game shows how money has meaning and also worth so every spending decision must be calculated, you need to eat, give gifts and buy equipment, you need to make choices can you afford it and is it worth.NPCs- They feel like they dont just waith there for you to trigger enother event or action, but are mobile.Even if there is few flaws game still deserves 5 stars.

I watched the game for a long time, and then I got tired of it. However, after a long time I saw an advertisement for the game on one of the sites and decided to see what had changed. To be honest, the result surprised me. For more than a year, the game has changed dramatically: more content has been added, the plot, the game balance has noticeably improved (previously, it was literally possible to break the game and balance at some points in a few days), difficulty levels have been added, the AI of the game has been improved. A huge number of changes.I thought that the game would have a certain share of fans, but after noticing the reviews, I was even more surprised - such an assessment is extremely low for a game of this quality. Of course, there are bugs in it, errors in the translation of the game, but this is a great game, improving every day. I will be waiting for the release and I really hope that the developer will withstand all the negativity that he received in a huge amount for a long time, because I think it feels terrible.

School Game

Changelog:

So, another month has passed since the last release of a full-fledged update. This update has gone global, major. 

At least because of one new language we added, Korean. However, this is not all - a global improvement in AI, their spending of funds, their inventory, where new items have appeared recently, like a conditional phone, huge improvements in relations with randomized NPCs: RNPCs now have requirements for the main character in the relationship: to pay attention to them - vulgarity, tenderness, ordinary communication. It all depends on their character- someone demands the minimum, someone demands the maximum. If the main character does not fulfill their requirements, the RNPCs will first tell him about his experiences, then inform him and make an ultimatum, and in the end break up with him. 

A comprehensive and extensive part-time job system has been added for NPCs of both genders: depending on their wealth, personality, attributes, and other details, they can take on over a dozen different jobs. 

RNPCs themselves now meet/break up not only at the very beginning of the game, but also throughout it, available in the RNPCs Chubby and MILFs editor, a full-fledged weather and weather conditions system (permanent showers, etc.), due to the improvement of inventory, you can now force RNPCs to give something away, steal something from them-something specific, besides money, for example, clothes. Each RNPCs now has a phone number and the ability to enter it, a “Do Not disturb” mode has appeared on the phone itself, a modified database, RNPCs birthdays, new opportunities to select the NPCs you specifically need from relevant interactions, such as “Do not communicate with ...”, the opportunity to earn money on the Bench press from the location “The Sports Hall” is a full-fledged leaderboard in this movement in the same place. And much, much more. 

New content:

A new language has been added to the game: Korean. The entire game has been translated into this language and is available right now, along with other languages.

The relationship system with randomized NPCs has been significantly reworked: now, if you're dating someone, different demands will apply depending on the woman. Some will value you spending more time with them, others will value affection, others will value the sexual aspect of your "family" life, and some will value all of these without exception. This all depends directly on their personality, influence stats, and their previous relationship experience (if any). If your partner doesn't like something, they'll let you know—first by warning, then by issuing an ultimatum. They'll try to negotiate with you to change what they don't like about the relationship, and if you can't reach a consensus, they might dump you. This is a global mechanic that will make relationships more interesting, more realistic, and, most importantly, more immersive.

In addition to the relationship requirements with your characters, NPCs will also have demands from their current partners. Previously, they only started relationships during game session generation. Afterward, they couldn't break up or start new relationships. Now this has changed—NPCs can break up, get back together, and so on at any time. This only happens if the NPC isn't dating you. NPCs with low commitment often change relationships like gloves—one month they'll date one, the next month they'll date another, and so on. NPCs with high commitment, on the other hand, can date their partners for years and try their best to maintain their relationship, even if you try to influence it (although you can still ruin absolutely any relationship between NPCs in the game). They will begin relationships within the game session itself using the same concept: less responsible NPCs will "attack" practically anyone they meet to date for the sake of not being alone, while more responsible ones, on the contrary, may remain single for years until your character comes to rectify this.

A new option has been added for randomized NPCs: you can ask the desired NPC to address you however you like. Whether it's "beloved" or "darling," you can ask them to use any pet name instead of your character's name.

A comprehensive and extensive part-time job system has been added for NPCs of both genders: depending on their wealth, personality, attributes, and other details, they can take on over a dozen different jobs. While working part-time jobs, they have more money in their inventory, their employment becomes more obvious, and their reactions to your attempts to communicate with them are more varied. Some part-time jobs prohibit them from communicating during work hours, while others encourage it. Each part-time job has different working hours, and during these working hours, NPCs are on their own schedule, and their locational activity corresponds to their position and job: they can sort orders, deliver orders, clean floors - a huge number of new activities, over two hundred in total, each dependent on the job the NPC has chosen. Furthermore, jobs also feature various greetings for your character and different requirements. This entire system was designed to make the experience more immersive: each NPC has their own schedule, which you can easily understand.

In the NPC editor, you can now customize not only the standard male and female sprites but also Chubby/MILF sprites. You can customize them to your liking and create anything you want: they have some exclusive customizations to their appearances, in addition to the standard ones. Furthermore, these types of girls are now generated before the NPC editor, rather than after.

The NPC theft system has been completely overhauled: each NPC now has a full inventory. It can contain a variety of items and money. All these items are called objects. You can steal these objects, and the steal rate depends on your luck and agility, as well as how well you completed the minigame leading up to the theft. They can have expensive items like amulets and video cameras, as well as berries, food - anything at all. Furthermore, the amount of money they have is no longer simply random - it depends on their part-time work and their actions. Some are richer, some are poorer, and some, instead of an abundance of money, have a ton of useless stuff in their inventory - it all depends on their personality and actions. Furthermore, your character can steal clothes from NPCs: tops, underwear, lingerie, and bras - this will be displayed on the sprite itself, but the NPC will simply remain unaware for a while. You can also plant various items on NPCs.

The communication system with randomized NPCs has been completely redesigned: each NPC now has a corresponding phone number. This phone number is a combination of six numbers. You can try guessing the phone number for the new interface in Contacts - phone number dialing. This new interface is accessible in the Contacts category via a new icon, which is available even if no contact is selected. You can also obtain this phone number from NPCs in person or through the database interface on your character's computer. Once your character knows the RNPC's phone number, it appears in their contacts - they don't need to know it for each new connection. You can add the RNPC to your phone contacts directly (without entering their phone number, as before) or by guessing, using databases, or any other manipulations through the new phone number entry interface. After that, they will be added to your contacts as usual.

A system for looting and demanding items from the NPC has been added to the game. In accordance with recent changes to the NPC inventory system, which you can read about below, your character can demand any item from the NPC inventory. If your character has high Authority, their reasons may be accepted and the item may be given to them without any questions.

A new small system has been added to the phone – the communication system. Network reception varies in different locations: better in some places, worse in others. Network reception is categorized as strong, medium, and weak. With a weak connection, you can neither text nor call, with a medium connection, you cannot call, and with a strong connection, you can do both. This is done to make the game more immersive.

A new system has been added to the phone – the "Do Not Disturb" system. When enabled, notifications about messages from someone on your phone will be silent instead of being displayed.

The phone interface has been updated: in addition to the two new features mentioned above, it now also displays the money in your bank account.

The weather system has been improved: there may be permanent rain, dry days, and so on. The NPC's reaction to these days will also change depending on the day: some days they will stay indoors more often, while others they will go outside more often.

About 10 new, varied types of stockings/knee-highs/socks have been added to the game for female NPCs: they are displayed in the NPC editor, generated in the NPC, and available for selection.

The system for learning information about a randomized NPC has been completely overhauled: now you need to look it up in some distant category of the biography menu, as before, which could potentially break immersion, but directly ask the NPC via a new interaction – "Ask a personal question...." There are about a dozen of these questions, ranging from the NPC's job to their marital status and whether they are a virgin.

Ten new beard styles have been added for randomized male NPCs, consisting primarily of stubble with varying amounts of variation.

Randomized NPCs now have a birthday: a time when your gifts will best yield relationship points. You can find out when it's due via the new interaction, "Ask a Personal Question...".

Now, when you click buttons that require you to select a NPC, such as "Chat with...," "Don't chat with...," and so on, a special interface appears where you can select a NPC from among your acquaintances, both good and bad. This replaces the need to enter a name/ID, making it a more convenient alternative. Additionally, a new button has been added to the "Find Character..." interface: "Open NPCs Menu," which opens this new interface where you can select characters from among your acquaintances.

The system for training and leveling up physical attributes has been significantly improved, thanks to a competitive element we've added to the corresponding "Gym" location. There's now a dedicated "Open Leaderboard" button there, displaying the top ten randomized NPCs who have gained the most weight in the "Bench Press" movement. This is a completely dynamic list: you can influence these randomized NPCs by getting onto the leaderboard either through your own efforts or by "eliminating" participants in any way possible. The rewards for top spots are significant and are calculated using in-game currency. 1st place receives 35,000 credits per week, 2nd place 18,000 credits per week, and so on.

The phone system, calls, and everything related to it have been significantly improved and modernized: essentially, not every NPC now has a phone. They may simply not have one in their inventory, making it impossible to call or message them. However, you can gift one to them, slip one into their pocket, or otherwise make sure they have one, and they will be able to use it to its full potential. Furthermore, since it's now an inventory item, you can steal it and leave the NPC in need without a phone altogether—steal it from some, give it to others, or sell it.

The AI of the RNPS has been significantly improved: with the recent addition of an inventory, they can use various items in their daily lives. They spend money daily, earn it weekly, and occasionally have a little more than they need. Some RNPS tend to spend more money and save less, while others are the opposite – some can walk around with huge sums in their pockets after a year of gameplay, while others will be permanently short of money for anything. A comprehensive system makes the lives of RNPS off-screen more interesting to observe.

RNPS can now have a favorite music genre of over 100, rather than just six – this selection is determined when they are created at the beginning of a game session. They can enjoy both very popular and more niche music, giving them a more "dense" personality. More part-time jobs have been added for RNPS – about a dozen. Each part-time job brings them money and a basic living, and the part-time jobs themselves have become more unique and dependent on their character. To reduce the number of students working as janitors and so on, they are spread out across locations, filling them with their personalities and corresponding activities.

The ability to disable or enable the Voice Narrator/Screen Reader has been added to the sound settings. A fairly common issue and complaint was the unintentional activation of this feature. Now, it can be disabled this way or by pressing the V key, as usual.

Facial hair can now be generated on randomized male NPCs: not only for those 40+ in the game, but also for younger players (21+), with a slight chance.

On hard difficulty, tooltips for what a particular action does in the interaction interface with randomized NPCs are no longer displayed when you hover your cursor/finger over the desired interaction. On easy and medium, they are still displayed.

Loans, repayments, and all monetary transactions with the RPNS have been moved from the "Questions" category to "Activities."

The RPNS's favorite music genres are now hundreds, not just six. This love of music genres is reflected in game session generation.

The database interface now displays the job title of each randomized NPC and whether they are employed at all.

All interactions with NPCs that required selecting an NPC for something have been improved or completely reworked: now, if you ask someone to bully, the NPC's attitude toward the selected NPC will change. Asking them not to interact with you will cause the NPC to avoid the selected NPC, and so on. The group activity module for randomized NPCs has also been significantly improved to better implement these features.

The "Sleep in Class" location interaction in the Academy auditorium has been removed due to its rudimentary nature and lack of relevance after the addition of the "What to Do in Class" interface.

Now, if you ask a randomized NPC about their attitude toward their partner, they will respond that they are dating, rather than that they don't know each other.

A "Change Gender" button has been added to the NPC editor in the body customization category for those who didn't know how to change gender otherwise (the option to click the gender button next to the character's name is still available).

Now, if your character doesn't communicate with the NPC for a long time (about a week), the NPC may forget your character, and your relationship with them will decrease by five percent once a week. This was done to create greater realism and immersion. A 30-minute conversation per week with a character is enough to maintain a relationship.

Female NPCs now generate various accessories, chokers, and other items around their necks. This is done using existing options you may have seen in the corresponding NPC editor.

A major refactoring of the sprite display system in the corresponding NPC editor interface was performed: MILFs and chubby NPCs are now displayed adequately and correctly, there are significantly fewer errors and exceptions, there are no issues with skin color support for certain body parts, some existing appearance modification settings have been improved, performance has been improved, and overall, the entire system is now more modular and user-friendly.

The stocking system for randomized female NPCs has been completely redesigned: now, they are not simply not displayed if their legs/calves differ from the standard NPCs, but are adjusted primarily to the sprite, and very precisely. This applies even to changes in this data during gameplay.

The Chinese and Spanish translations have been updated: untranslated content has been translated, the translation itself has been made more accurate, some local errors and translation flaws have been corrected, and overall work has been done to make these languages appear more native.

Fixed bugs:

Fixed a bug where clothing display on randomized female NPCs would not work correctly without any apparent reason if they were missing outerwear.

Fixed a bug where the game could throw exceptions when attempting to render the bottom portion of clothing on randomized female Chubby NPCs.

Fixed a bug where the game could throw exceptions when entering the interaction menu with a randomized female NPC during the greeting stage.

Fixed a bug where the game could throw exceptions when entering the interaction menu with a randomized female NPC when attempting to combine certain reaction/greeting lists, etc.

Fixed a bug where female Chubby and MILF NPCs would display as errors in the RNPC editor when playing in any game language other than Russian.

Fixed a bug where the "Attention" bar in the interface during Academy classes would not rise, but instead would always show at zero percent, thus defeating the purpose of the mechanic.

Fixed a bug where the game could throw exceptions when attempting to render a female NPC's appearance, specifically the eyes.

Fixed a bug where the game would throw exceptions when rendering a female NPC's sprite when attempting to calculate whether the sleeves should be in the front or back of the sprite.

Fixed a bug where, when a female NPC invited your character on a date via SMS and you accepted, a completely different NPC would appear instead.

Fixed a bug where randomized NPC lists in the "Present NPCs" categories in locations would simply show empty lists of randomized NPCs when they should have been there. Everything now works as intended.

Fixed a bug where the game could throw exceptions in rare gameplay situations during the 18+ character CG scene for randomized female NPCs in the "Masturbation" position.

Fixed a bug where randomized NPCs could greet your character at the wrong time, which could cause an odd appearance.

Fixed a bug where the game could throw an exception when displaying the 18+ character CG scene in the "Masturbation" position due to underwear initialization errors.

Fixed a bug where the skin color of randomized male NPCs in the "Kiss" CG scene could be ignored and displayed as a default.

Fixed an issue where the list of interactions with randomized NPCs in the gift category could extend beyond the interface itself and even off-screen, not aligning with the interface at all.

Fixed a bug where the background behind the sprite of randomized NPCs during certain text-based interactions could display a different location than your character was currently in.

Fixed an issue where the ears of randomized female NPCs could have a different skin tone than their main sprite.

Fixed a bug where, when switching characters in the NPC editor, the game could throw exceptions in some rare gameplay situations.

Fixed a bug where the NPC editing interface could have some detail display issues when editing female characters.

Fixed a bug where the clothing of randomized MILF female NPCs could generate incorrectly even after the NPC itself had been generated, which could lead to certain issues and bugs in the game session and in the editor.

Fixed a bug where, in some gameplay situations, the game could throw exceptions when opening the message interface for randomized NPCs.

Fixed a bug where, after switching the filter from existing to available for purchase in the perks interface, the list of perks themselves could be completely empty.

Fixed a bug that caused the profile list in the diary interface to display all perks available for purchase, not just those currently equipped.

Fixed a bug that prevented connecting to the game servers, which also prevented Patreon subscriber privileges from being available for a limited time.

Fixed a bug that could cause the game to throw exceptions when attempting to open the diary interface in the storyline hints category during certain rare gameplay situations.

Fixed a bug that prevented switching between sexual positions from working in the corresponding interface for sexual encounters with randomized female/opposite-sex NPCs.

Fixed a bug that could cause the game to throw exceptions during scenes with randomized NPCs and/or opposite-sex NPCs, both within and outside the 18+ category.

Fixed a bug where, when kissing a randomized female MILF NPC, the female sprite's head could disappear, especially if the kiss involved tongue (the most common cause).

Fixed an issue with incorrect display of tattoos on female MILF NPCs in the 18+ scene for the "Cowgirl" character position.

Fixed a bug that caused tattoos on female NPCs in the NPC editor to appear incorrectly: they would appear over the sleeves of clothing, the clothing itself, and most minor and major differences in her sprite, causing visual irritation.

Fixed a bug that caused the game to throw exceptions when attempting to open the randomized NPC export menu in the editor and/or when attempting to save a character to the character library.

Fixed a bug that could cause exceptions in rare gameplay situations when applying for a job at a grocery store.

Fixed an issue that could prevent the game from awarding some achievements even if you had fully completed the requirements.

Fixed an issue that could cause modifications to load during gameplay, which could cause performance issues.

Fixed a bug that could cause the game to throw exceptions in very rare gameplay situations in the "Body Settings" category of the randomized female NPC editing interface.

Fixed a bug that caused changes to some detailed eye and facial settings to be reset in the RNP editor and not saved at all, regardless of attempt.

Fixed a bug that could cause the game to throw exceptions when attempting to calculate the number of products in the store once per day at the start of a game session if an invalid game session type was created.

Fixed a bug that could cause the game to throw exceptions during the Suzuki Matsui storyline, in the corresponding section of the Flamingo and Eagle event.

Fixed a bug that could cause the game to throw exceptions when attempting to create a custom character while editing the desired generated hair color through the corresponding interface tab.

Fixed a bug that could cause the game to throw exceptions when attempting to find a random NPC in very rare gameplay situations where an incorrect first or last name was entered.

Fixed a typo in the corresponding interface for the biography of a randomized NPC in the "Relationships" category.

Fixed a bug that prevented the NPC editor from reducing the physical attributes of weak and downtrodden characters after generation due to a typo in the code.

Fixed a bug that threw exceptions during attempts to start a fight with randomized female NPCs with some small chance.

Fixed a bug that caused your character to end up in a shopping mall instead of the Cafe location when navigating to the Cafe location via the in-game world map.

Fixed a bug that caused the interface to “What should I do in class?”and after that, the game started an event where your character was late for class and got a scolding.

Fixed a bug that caused the interface to “What should I do in class?” the status of hints about your character's mood may have been affected in some rare gameplay cases.

Fixed a bug that could cause the game to throw exceptions during an attempt to waste time for 60 minutes in some rare gameplay cases.

Fixed a bug that could cause the game to throw exceptions during attempts to generate milf RNPS in some rare gameplay cases.

Fixed a bug that caused changes to RNPS through influence to work incorrectly and as a result, it all changed for another RNPS, which is why some of the functions of playing with RNPS and interacting with them simply did not work as they should - they were useless.

Fixed a bug that caused the game to issue exceptions if the player did not have the necessary framework for modifications to work: now, instead of exceptions, the game simply warns him about it without breaking the game itself.

Fixed a bug where the piggy bank could be unavailable in the online store, reducing the number of places your character could store money.

Fixed a fundamental bug in the game's storyline that prevented progression: it was impossible to negotiate the space for Ayano Yoshida's performance at the festival. The necessary choices were missing.

Fixed a bug where the game could throw exceptions when attempting to beat the Eagle in Suzuki Matsui's card game in certain rare instances and moments during the story.

Fixed a bug where RNPSs did not appear in the appropriate category of the main game interface in the academy and some other game locations.

Fixed a bug where the story character "Meiko Tsukasa" would be duplicated in the main game interface, causing the story to reset completely when clicking the "Incorrect" Maiko Tsukasa. This affected both the academy pool locations and your character's apartment while cohabiting.

Fixed a bug where multiple story characters could live with your character at once, which was not intended during development and could lead to certain issues. Now, as before, you can only cohabit with one story character.

Fixed a bug where you could infinitely upgrade your attractiveness modifier in the beauty salon interface without paying for it—the game simply did not charge you after the procedure.

Fixed a bug where the "What to Do in Class" interface could freeze for no apparent reason, potentially making it impossible to open the interface at all.

Fixed a bug that caused the game to incorrectly calculate your character's speech points during story choices involving the story character Yuki Oota, reporting that you didn't have enough, even though you actually had enough.

Fixed a bug that caused the new sprite for the story character "Aiko/Secret Fan" to remain on screen even after certain events involving her, interfering with further story progression.

Fixed a bug where, during an event near the storyline involving a female NPC being beaten by another NPC bully and extorted for money, the bully would constantly change his appearance every frame for no apparent reason. This caused both a lag in the entire game and an extremely difficult fight to defeat to advance the quest.

Fixed a bug where the new sprite for the story character "Meiko Tsukasa" could remain on screen even after any events with her, interfering with the storyline.

Fixed a bug where, during story events, the display of story character sprites could fail to hide the previously displayed NPC sprite, causing the dialogue interface with story characters to look extremely strange. Fixed a bug where the new sprite for the story character "Hitomi Watanabe" could remain on screen even after certain events involving her, interfering with further story progression.

Fixed a bug where, when a randomized female NPC had the second basic hairstyle, the background hairstyle could appear incorrectly in mid-air instead of in its correct position.

Fixed a bug where, during certain events involving the story character "Suzuki Matsui," the game could throw exceptions without any apparent reason, even if this was rare.

Fixed a bug where switching product categories in the online store interface did not reset the product pages for those categories, which could lead to unexpected results with empty product lists in all categories.

Fixed a bug where the face positioned in the "Find out attitude towards..." interaction for a randomized NPC would change every frame, causing the NPC's words to be inaccurate.

Fixed an issue where, in the "Destroy..." interaction in the NPC interaction menu, the first and last names of the NPC you selected would not have a space between them, but would be combined.

Fixed a bug where the "Chat with..." interaction with NPCs simply did not work - many mechanics were systemically changed, making this function rudimentary. It now functions properly, and if used along with an NPC's agreement, the NPC becomes friends with another NPC you recommended for conversation.

Fixed a bug where absolutely all NPCs had some kind of part-time job, which seemed extremely odd. Whether they have a part-time job now depends on certain factors of their personality and their luck.

Fixed a bug where the "Mad Grandpa" event in the gym would constantly repeat unless you finally fought him—there were simply no other options to make it work properly.

Fixed a bug where the game could throw exceptions in rare gameplay situations when attempting to retrieve the in-game date and convert it to a datetime format.

Fixed a bug where the game could throw exceptions when displaying a scene of a certain 18+ nature.

Fixed a bug where selecting Spanish in the game settings still showed the game language as Chinese.

Fixed a bug where hovering over the "Break Up with Your Boyfriend" interaction would throw exceptions without any apparent reason.

Fixed a bug where the game would throw exceptions when attempting to propose to a randomized female NPC through the relationship menu.

Fixed a bug where, after selecting a scene for a randomized female NPC to display through appropriate interactions with them, exceptions could occur throughout the game in rare cases.

Fixed a bug that could cause the game to throw exceptions during attempts to open the PC interface in some rare moments when a non-existent background for the in-game PC was selected there.

Fixed a bug that could cause exceptions in some rare cases of gameplay on android devices when accessing the modification menu.

Fixed a bug that could cause your character to sleep much longer if there was no alarm clock and sleep led to a new time of day. He slept 4 hours more, and sometimes 8 hours more, which is why many mechanics did not work the way they were supposed to work.


Fixed a bug that could cause the game to produce text in Russian in story events, in some rare cases, when playing in English.

Fixed a bug that could cause the game to throw exceptions during an attempt to delete a save that is in favorites in some rare gameplay cases.

Fixed a bug that could cause the RNPS sprite to deform: a penis could suddenly appear, a female hairstyle could be substituted when the RNPS itself was male, and so on.

Fixed a bug that could cause the game to throw exceptions when trying to open any scenes with randomized female NPCs with tattoos.

Fixed a bug that caused the biographies of randomized NPCs to simply not be displayed in any way, either in the RNPS editor or in the corresponding biographies menu, when playing in English.

Fixed a bug that could cause the game to not work correctly with game translations like Chinese and English, with rare exceptions due to fonts. 

Fixed a bug that caused the game to issue exceptions in some special moments of the gameplay in the RNPS/appearance editing interface of your character.

Fixed a bug that caused various kinds of sex dialogue outcomes with randomized female NPCs to be unavailable for no reason.

Fixed a bug that caused the dialogue about cute with randomized NPCs to often not be recorded at all, and any interaction with it was empty and took only time.

Fixed a bug where after changing clothes to nudity or underwear, all cards with available sets of clothes abruptly became without clothes. This was true for all genders.

Fixed an issue where female RNPS underwear could be hidden if she was wearing short knee socks at that moment.

Fixed a bug that caused female RNPS to have their underwear either completely hidden or on top of them when wearing tights - now everything is working properly and the underwear is on “Behind the” tights.

Fixed a bug where after switching from the nudity card to underwear, underwear could still be hidden in the clothing change interface for your character.

Fixed a bug that caused underwear to disappear completely on the RNPS when X-ray glasses were turned on or some events were held, even after turning off the X-ray glasses and skipping these very events.


Fixed a bug where the modified vulva of a female RNPS could be seen through clothing/underwear if she was wearing any stockings or something like that.

Fixed a bug that could cause female RNPS tights to be incompatible with some vulva shapes and other details, in which case they are now shrinking and/or hiding.

Fixed a bug that caused opening the export and import menu of RNPS/your character to a JSON file in the corresponding interface in very rare cases could cause exceptions for no reason.

Fixed a bug where the sound/music and some effects could turn off on their own after logging into the game and become 0 percent for no reason until you go into the settings and fix it yourself.

Fixed a bug that caused criminal topics with randomized NPCs to often not be recorded at all, and any interaction with this was empty and took only time.

Fixed a bug that caused the game to throw exceptions when trying to open the game settings menu at certain specific game points.

Fixed a bug that caused the translation of “Talk to the bartender” to be displayed in English for no reason when playing the game in Russian.

Fixed a bug that caused the buttons necessary for the game plot to not be displayed in the Eagle Club interface at all.

Fixed a bug that caused the game to issue exceptions when accessing the Occult Club management menu at certain points in the gameplay.

Fixed an issue where a girl punching your character in the stomach because she had an argument would still punch him and make your character writhe in pain, even if his physical attributes were greater than hers. In addition, now the chance of what she demands from your character depends on her level of relationship to him, and not just the luck attribute of your character.

Fixed an issue where a character who was already familiar with your character might want to get to know your character, which in the end looked extremely strange.

Fixed an issue where the number of part-time jobs at the labor exchange could be too large and go beyond the edges of the interface screen.

Fixed a bug where sometimes the option “About Ayano...” might not appear when talking to Yuki Oota without going to the “Wish Menu".

Fixed a bug that caused X-ray glasses that should see through clothes to not see through the clothes of the redrawn RNPs like Suzuki Matsui and Azumi Yoshida - in this case, they will now be naked, as well as the RNPs around.

Fixed an issue where a randomized male NPC with a weak or reclusive character trait could have tattoos, even though they shouldn't have.

Fixed a bug that could cause the lower part of the clothing in the RNPS point setting in the RNPS editor to work incorrectly for no reason.

Fixed a bug that could cause the game to issue exceptions in cases where the game produced any 18+ character in-game scenes in which your character did not participate.

Fixed a bug that could cause the game to throw exceptions in some very rare gameplay cases during attempts to interact with randomized NPCs.

Fixed a bug that could cause the interface for creating your character to hang on one tab, making it impossible to log out of this interface during the game session itself.

Fixed an issue where the game could throw an exception immediately after the start of the game session with some small chance.

Fixed a bug that caused the game to issue exceptions at certain points in the gameplay when the RNPS group activity was calculated.

School Game

Final Verdict:

School life is a topic that many people are interested in. Although this is a rather difficult topic to exploit, this game is more creative. It is a fantasy story about a school, where many groups of students fight each other. Players will have to participate here to show their abilities.

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More Information

  • Size:2.34GB
  • Version:0.978
  • Requirements:Android
  • Votes:279
  • Content Rating:Mature 18+ · Includes adult Themes

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